This week we looked at camera matching. I first downloaded the image of the table and set it as the background image in 3DS Max. We had to assign camera helpers at certain co-ordinates on the view port and then assign them to different points around the table. Then we had to insert some geometry on to the table making sure the shadow button is ticked. Making sure that the background image will still appear after the render, I rendered the image from the perspective view port:

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